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OpenUSD Development

Last Update 2 days ago
Total Questions : 70

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Question # 11

Which of these is a viable approach for mapping or grouping compound types from other data sources to OpenUSD?

Options:

A.  

arrays

B.  

namespace-prefixed attributes

C.  

structs

Discussion 0
Question # 12

Why would you not see a sphere when opening this scene?

#usda 1.0

(

defaultPrim = "wall_a_inst"

upAxis = "Z"

)

def Xform "wall_a_inst" (

instanceable = true

variants = {

string Emissive = "Default"

}

prepend variantSets = "Emissive"

)

{

def Sphere "Sphere"

{

}

variantSet "Emissive" = {

"Daytime" {

}

"Default" {

}

}

}

Options:

A.  

Sphere are guide geometry that are invisible by default.

B.  

The "Emissive" variant set is missing the material bindings for both "Daytime" and "Default".

C.  

Because "wall_a_inst" has instanceable=true and a composition arc, variants, the sphere that is inside of "wall_a_inst" but outside of its variantset is not part of the instanced scenegraph.

Discussion 0
Question # 13

When a user is trying to change the drawMode of an element to bounds, and it doesn't work, what should you look into?

Options:

A.  

Kinds and GeomModelAPI schema are properly applied.

B.  

UsdPhysicsCollisionAPI schema is applied and extents are correct.

C.  

UsdVolVolume schema is applied and extents are correct.

D.  

UsdShadeMaterialBindingAPI schema is applied and a material is bound.

Discussion 0
Question # 14

Which of the following statements about OpenUSD plugin development are true? Choose two.

Options:

A.  

File format plugins are responsible for translating foreign file formats into OpenUSD-compatible data.

B.  

Custom plugins can extend OpenUSD by adding new data types and behaviors.

C.  

OpenUSD plugins can be developed as Python-only plugins for faster, iterative development.

D.  

All plugins require recompiling USD so that they can be used and recognized by US

D.  

Discussion 0
Question # 15

What will be the composed value of /World/Tree/Canopy.primvars:displayColor when you open stage.usda?

#usda 1.0

(

defaultPrim = "World"

metersPerUnit = 1.0

upAxis = "Z"

)

def Xform "World"

{

def Xform "Tree" (

variantSets = ["foliage_color"]

variants = { string foliage_color = "default" }

)

{

def Cone "Canopy" (

references = [ < /_base_foliage_color > ]

)

{

double3 xformOp:translate = (0, 0, 1.3)

token[] xformOpOrder = ["xformOp:translate"]

}

def Cylinder "Trunk"

{

color3f[] primvars:displayColor = [(0.2, 0.1, 0.05)]

double3 xformOp:scale = (0.4, 0.4, 0.4)

token[] xformOpOrder = ["xformOp:scale"]

}

variantSet "foliage_color" = {

"default" {

}

"evergreen" {

over "Canopy"

{

color3f[] primvars:displayColor = [(0.05, 0.15, 0.05)]

}

}

"orange" {

over "Canopy"

{

color3f[] primvars:displayColor = [(0.5, 0.3, 0.05)]

}

}

}

}

}

class "_base_foliage_color"

{

color3f[] primvars:displayColor = [(0.2, 0.75, 0.1)]

}

Options:

A.  

[(0.5, 0.3, 0.05)]

B.  

[(0.2, 0.75, 0.1)]

C.  

unset

D.  

[(0.05, 0.15, 0.05)]

Discussion 0
Question # 16

When developing a custom USD schema, what statements are true regarding API schemas versus typed schemas? Choose two.

Options:

A.  

API schemas can be applied to multiple prim types while typed schemas define a specific prim type.

B.  

Multiple API schemas can be applied to a single prim, but a prim can only have one typed schema.

C.  

API schemas are more strict than typed and cannot define their own attributes or relationships.

D.  

API schemas require Python bindings while typed schemas can be implemented to only support C++.

Discussion 0
Question # 17

How does the concept of an edit target (Usd.EditTarget) interact with the stage in OpenUSD?

Options:

A.  

It merges edits across all layers automatically for simplified editing of a stage.

B.  

It overrides all layers, forcing every change to be written to the root layer.

C.  

It specifies the destination layer for authoring changes in a composed stage.

D.  

It temporarily disables all sublayer compositions during editing.

Discussion 0
Question # 18

Which of the following statements best describes the purpose of OpenUSD file format plugins?

Options:

A.  

They extend OpenUSD's functionality by allowing it to read and write from various file formats.

B.  

They are only used for visualizing OpenUSD data and geometry in 3D applications.

C.  

They convert OpenUSD files to other formats without any loss of data or information.

D.  

They are designed to compress OpenUSD asset files for faster loading times.

Discussion 0
Question # 19

Considering the following scene description:

def "ParkingLot"

{

def "Car_1" (

instanceable = true

references = @Car.usd@

)

{

}

def "Car_2" (

instanceable = true

references = @Car.usd@

)

{

}

}

Disabling the instanceable metadata on the prim at path /ParkingLot/Car_2 by setting it to false has the following effects: Choose two.

Options:

A.  

Other prims using the same prototype, such as /ParkingLot/Car_2, will also get their instanceable metadata disabled.

B.  

Existing opinions in a local layer from the root LayerStack targeting a child of /ParkingLot/Car_1 will take effect.

C.  

Existing opinions in a local layer from the root LayerStack targeting a child of /ParkingLot/Car_1 will be ignored.

D.  

Recomposition will be triggered from the hierarchy starting at /ParkingLot/Car_1.

Discussion 0
Question # 20

You are debugging a complex scene composed of multiple layers. You notice that a property on a prim has an unexpected value. To understand where this value is coming from, you need to inspect the composition arcs affecting this prim. Which API would be most helpful in visualizing and analyzing the composition arcs for a specific prim?

Options:

A.  

Usd.Stage.Traverse()

B.  

UsdUtils.ComputeUsdStageStats()

C.  

Usd.Property.GetPropertyStack()

D.  

Usd.Stage.Export()

Discussion 0
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